Monday, October 7, 2013

Blog 1: Editing the digital signal

     The size of a sound wave determines the loudness of the track. This correlates to the use of compression. Compression appeared in my project with every midi sound track that was used in it and I think that it was a very useful tool and ultimately made my project sound a lot better. From my experience, I  believe that compression is an essential tool that must be used in every sound project and it's definitely something that digital signals should not be without.
     Interactive-sound design can greatly enhance the sound experience for the user. The midi track that I picked for this project was taken from an old video game called, "Doom." It's a midi track that sounds dark and heavy and has a striking resemblance to a metal band of the metalcore genre of music. It has heavy guitar riffs and a drop tuned guitar sound. This sound track relates to the game well because Doom is a very dark game and the metal sound really compliments it.
     When evaluating the final product, every aspect of it should be balanced. I made sure that I balanced all of the tones and ranges as well a the quality of the track one I was finished. I believe that this is the most important part of a project because there is no point in working on a sound track just to find out that what you edited sounds different and not as good as the release medium. You really have to make sure everything is balanced right. This might require you to balance the track after you have exported it, and export it again until you get the right balance for the release medium.

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