For this blog I chose to focus on the audio of a certain video game called Bioshock. To me the audio in this video game really stood out. The setting of the game takes place in 1960, in the fictional underwater city of Rapture.
Being a city underwater the sound of water is very abundant throughout the entirety of the video game. The sound of running water coming out of a big broken pipe and flowing on to the ground, into the room and down a flight of stairs has a very interesting dynamic sound. Because it starts with a very violent sound and then ends with a very calm sound. The water coming out of the broken pipe is flowing very rapidly, so the audio of the water is a very violent and rapid sound. As the water hits the floor and begins to more across the room to the stairs, it turns less violent and more reserved. The extremity that the sound of the water from the pipe is now almost silent. The water is moving across the floor with very little sound and the only thing that can be heard are little splashing sounds. As the water moves out of the room and down the flight of stairs the water starts to get louder and sounds like a gentle flowing stream.
Another sound of water that can be heard throughout the exploration of Rapture is the sound of the ocean from inside the city. You can hear the sound of the water flowing around the city constantly. If you choose to walk up to a window as close as possible, ( as if you're pressing your face up against it) you can hear the sound of the ocean even more. It's similar to the sound of putting your ear against a conch shell and it's an awesome feature that they decided to include in the game that can further the immersion of the player and make this fictional world feel even more real than it already does.
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